Level 4 · 4 posts
Topic starter · Sep 19, 2026, 6:10 PM
Hi! I have a question about how traffic splines work in MapToPlay.
When I generated the map for the first time, the tool correctly identified the roads. I applied the buffer, refined the edges to make them smoother, and used roadbed to level the terrain. Then I used the road constructor, and everything worked perfectly.
When I entered the game, one of the road splines was working fine.
Later, I went back to the editor, made some adjustments, and for some reason, my splines were no longer generated on the map.
I reimported everything again, but that didn’t solve the issue.
Since you’re the creator, could you explain how splines are generated or what I should do to make them appear again?
Suggestion:
It would be great to have a tool that generates only the splines for future use in Giants Editor. For example, when creating a road, each segment could generate a spline—even if not used for traffic—so it could later be adapted in Giants Editor. In my case, I don’t use traffic in my maps; I only use splines as a base for AutoDrive.
When I generated the map for the first time, the tool correctly identified the roads. I applied the buffer, refined the edges to make them smoother, and used roadbed to level the terrain. Then I used the road constructor, and everything worked perfectly.
When I entered the game, one of the road splines was working fine.
Later, I went back to the editor, made some adjustments, and for some reason, my splines were no longer generated on the map.
I reimported everything again, but that didn’t solve the issue.
Since you’re the creator, could you explain how splines are generated or what I should do to make them appear again?
Suggestion:
It would be great to have a tool that generates only the splines for future use in Giants Editor. For example, when creating a road, each segment could generate a spline—even if not used for traffic—so it could later be adapted in Giants Editor. In my case, I don’t use traffic in my maps; I only use splines as a base for AutoDrive.

