FS25 16 km export (Autogeneration) crashes game at end of loading, and farmlands.xml is empty

Forum/Farming Simulator/Help/FS25 16 km export (Autogeneration) crashes game at end of loading, and farmlands.xml is empty
Updated Sep 29, 2026, 5:11 AM

Level 1 · 1 posts

Topic starter · Sep 29, 2026, 1:51 AM

Hi, I exported a 16,384 x 16,384 FS25 map with Autogeneration turned on (project "Etzikom 16km", centre 49.4769, -111.1072, SRTM 30 m DTM, OSM API vectors, Sentinel-2 imagery, export completed Sep 28 6:16 PM MDT). The game loads to 100%, sits on "compiling shaders", and then crashes to desktop. log.txt just stops with no error.

It crashes the same way with every other mod disabled (only this map loaded), so it's not a mod conflict. The PC runs other 16 km maps fine (RTX 3080, 32 GB RAM).

Things I found in the export and the log:
- map/config/farmlands.xml has no <farmland> entries, and fields.xml has only one field. The log warns: "Farmland-Id was not set for all pixels in farmland-infoLayer!"
- These files are missing from map/data/: infoLayer_sprayLevel.png, limeLevel, plowLevel, stubbleShredLevel, rollerLevel, infoLayer_weed.png
- The log also shows "Missing terrain occluder cache map.i3d.terrain.occluders.cache" and "Virtual Texture initialized at 67108864 x 67108864", then "not enough tiles for core LOD... increasing resolution to 16384 x 16384"
- With Precision Farming enabled, there's also a divide-by-zero error in AdditionalFieldBuyInfo.lua:432 (probably caused by the empty farmlands)
- The export zip wraps everything in a fs25-export-10032/ folder, and the name has dashes, so it had to be extracted and renamed before FS25 would list it

Is this a known issue with Autogeneration on 16 km maps? Would a smaller size, or re-exporting after the fixes, avoid it? Happy to share the log if that helps. Thanks!

Level 17 · 108 posts

Reply · Sep 29, 2026, 5:01 AM

@lleprieur93, hey!

Before we dive into it, the first question:

- The export zip wraps everything in a fs25-export-10032/ folder, and the name has dashes, so it had to be extracted and renamed before FS25 would list it

Did you put the export into the mods folder right away?

Level 17 · 108 posts

Reply · Sep 29, 2026, 5:11 AM

@lleprieur93 I've checked your project, and it has 2 fields, both of them outside of the playable area, so the map has no fields and no farmlands, and this is the correct behavior of the export.
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